Progsquare Technologies

6 Month Industrial Training in Android Technology

Android is a mobile operating system (OS) currently developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as smartphones and tablets. Android's user interface is mainly based on direct manipulation, using touch gestures that loosely correspond to real-world actions, such as swiping, tapping and pinching, to manipulate on-screen objects, along with a virtual keyboard for text input. In addition to touchscreen devices, Google has further developed Android TV for televisions, Android Auto for cars, and Android Wear for wrist watches, each with a specialized user interface. Variants of Android are also used on notebooks, game consoles, digital cameras, and other electronics. Progsquare provide 6 Month industrial Training in Android Technology.

Android 6 Month Industrial Training in Karnal Kurukshetra

Android Stack Introduction. Installing Android and creating first app on emulator Android Architecture and building blocks Android App build process. Java overview– Data types, Loops, Conditionals and Operators Android UI– resources, themes, threads etc Debugging in android Assignments on Java Classes, Objects, Methods, Instances etc Activities, Receivers, Adapters and Providers Telephony System Architecture of Android Unit 2 – Systems Programming and JNI Concepts Introduction to System programming in Android Java interface Native library implementation Building the sample native library Using native functions in Java code Security and Permissions. Unit 3 - Android Graphics and Multimedia Basic Graphics - Input Handling, Audio / Video playback Assignments on playing audio and playing video Accessing Files system, SD Cards SQLite overview, Data Binding, Content Provider Assignments and exposure to Lab infrastructure UI design aspects of Apps Gestures/touch/click handling Instantiate UI elements at runtime Views and Interacting with views Unit 4 – 3D graphics in OpenGL and Android Widget OpenGL Introduction Using Threads and Models Texture in OpenGL Making a application in OpenGL Other standard views in Android Android Widget Development Unit 5 – Android Networking Accessing the Internet Using Web services Using Java and Java Script Location Sensing Client Server Programming Working with XML/JSON SMS Unit 6 – Complete App Development Developing live App and modules Exposure to development on Phones/Tablets/Set top box. Developing custom launchers and skins. Full software lifecycle exposure from requirement to market launch. Applications utilizing location and maps (Android Application Development Courses Offered in One of the Outsourcing Company)
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